Watch the videos beside the bricks to get an explaination of the brick functionality.
Place at X:(100) Y: (200):
Place the sprite to the specified X and Y position.
Set X to (100)
Set the sprite´s X coordinate.
Set Y to (200)
Set the sprite´s Y coordinate.
Change X by:
Changes the sprite´s X coordinate values by the given increment.
Change Y by:
Changes the sprite´s Y coordinate values by the given increment.
Go to (Touch position / Random posiiton / object)
The object goes either to the touch posiiton, to a random position (any x/y position on the screen) or to another choosen object.
If on edge, bounce
If touching the edge of the screen it bounces away.
Move 10 steps:
Move the sprite a certain number of steps (e.g.: 10)
Turn left 15 degrees:
Turns the sprite to the left (counter clockwise) by the specified degrees.
Turn right 15 degrees:
Turn the sprite to the right (clockwise) by the specified degrees.
Point in direction 90 degrees:
See the direction of the current sprite. (in degrees)
Point towards ______:
Sets the direction of the current sprite regarding another object.
Glide 1 second:
Glide within a certain time to the specified X,Y position.
Go back 1 layer:
Moves the sprite a given number of layers back in the layer stack.
Go to front:
Bring the sprite to the frontmost layer so it covers all other sprites with overlapping positions.
Vibrate for (1) second
Let your device vibrate for certain seconds.
Set motion type to
The object is influenced by gravity, collisions, etc., e.g. a ping-pong ball - collides with other dynamic and fixed sprites
The object is not influenced by gravity, collisions or similar, a „static“ sprite per se, e.g. the floor or an indestructible wall - collides with dynamic sprites only.
Physics features are disabled, the default non-physics sprites, e.g. background - does not collide with any other physics object
Set velocity to X: 0.0 Y:0.0 steps/second:
Sets the object’s velocity along both X and Y axes.
Rotate left 15.0 degrees/second:
Sets the object’s counter-clockwise rotational speed in degrees/second.
Rotate right 15 degrees/second:
Sets the object’s clockwise rotational speed in degrees/second.
Set gravity for all objects to X: 0.0 Y: -10.0 steps/second²:
Changes the physics world‘s gravity which affects all dynamic physics objects. Both positive and negative values are allowed for gravity on both X and Y axes.
Set mass to 1.0 kilogram:
Determines a object’s mass. Accepted values are 0 and above. Note that increasing an object’s mass will not increase the speed with which it will „fall“ due to gravity
Set bounce factor to 80.0 %:
Determines how much of an object‘s energy/velocity is lost (or gained) upon collision with another physics object. Both colliding objects‘ BounceFactors are used to calculate how „violently“ the objects bounce off of each other. Accepted values are 0 and above, factors greater than 1 are also supported. If both colliding objects have a BounceFactor of 0 they do not bounce at all upon collision.
Set friction to 20.0 %:
Determines how fast/easily one physics object can glide along another. Accepted values are between 0 and 1, values greater than 1 are accepted as well. The higher the objects’ friction values, the slower they will glide.