Control Bricks/es

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WaitBrick

Espera (1) segundos


S es warte 1 sekunde.png

Espera un número específico de segundos y después continua con la ejecución del siguiente bloque.

ForeverBrick

Para siempre


S es wiederhole fortlaufend.png

Ejecuta indefinidamente las instrucciones colocadas dentro del bloque.


S es ende-der-Schleife.png

Define el fin del bucle “PARA SIEMPRE”.

RepeatBrick

Repetir (10) veces


S es wiederhole-mal.png

Ejecuta un número específico de veces las instrucciones definidas dentro del bloque.


S es ende-der-Schleife.png

Define el fin del bucle “REPETIR”.

NoteBrick

Nota


S es notiz.png

Con ese bloque se pueden poner comentarios en el código sin cambiar la ejecución del programa.

IfThenLogicBeginBrick

Si (1 < 2) es verdadero entonces


S es wenn-wahr-ist.png

Si la condición es verdadera, ejecuta todos los bloques de instrucciones dentro de esta área. Si la condición es falsa ejecuta todos los bloques de lo contrario.

De lo contrario


S es wenn-wahr-ist-sonst.png

Define el área de instrucciones alternativas cuando la condición del bloque “SI” es falsa.

Fin del si


S es wenn-wahr-ist-sonst.png

Siempre hay con la condición si.

WaitUntilBrick

Wait until (1 < 2) is true


Wait until.png

Waits until condition is true, then runs the blocks below

RepeatBrick

Repeat (10) times


Brick repead 0.png

Runs the eclosed bricks a specified number of times.

RepeatUntilBrick

Repeat until (1 < 2) is true


Brick repeat.png

Repeat blocks that follow until condition is true. Checks to see if condition is false; if so, runs blocks inside and checks condition again. If condition is true, goes on to the blocks that follow.

SceneTransitionBrick

Continue scene (scene)


Brick continue.png

Jumps to the next scene as soon as the script is triggered and continue this scene.

SceneStartBrick

Start scene (scene)


Bricks start scene.png

Starts with the chosen scene from the beginning as soon as the script is triggered.

CloneBrick

Create clone of (Object)


Brick create clone of.png

Creates a clone (temporary duplicate) of the specified sprite. Make sure you've chosen the sprite you want to clone from the menu in the block.

DeleteThisCloneBrick

Delete this clone


Brick delete this clone.png

Deletes the current clone.

WhenClonedBrick

When I start as a clone


Brick when I start as a clone.png

Tells a clone what to do once it is created. The attached script is triggered as soon as the clone is created.

StopScriptBrick

Stop script/s (Stop this script / Stop all scripts / Stop other scripts of this object)


Brick stop this script.png

Stops scripts within the object.